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// ENGINEER OF RECORD

Turning Complex Systems Into Production-Grade Products

Interface architecture · multi-agent systems · product judgement — solo, end to end.

AI-native engineering with human judgement. Proof first, claims second.

// SHIPPED SYSTEMS

Live builds and systems you can open

Endless Werewolf preview
STATUS: LIVE 01

Endless Werewolf Simulation

Six autonomous LLM agents play continuous social-deduction games in a 3D UI.

Challenge: Sync agent decisions, game state, and 3D scene while remaining inspectable.

Built with: 3D UI · multi-agent orchestration · state machine · multi-model routing

Launch 3D Sim ↗ Teardown · soon
ZenCV.ai preview
STATUS: LIVE 02

ZenCV.ai

Solo-built AI CV generation SaaS with custom model routing and privacy-first design.

Challenge: Route models, score ATS fitness, and ship a full product loop without a team.

Built with: React · TypeScript · Node.js · model routing · ATS scoring

Visit Product ↗ Teardown · soon
Story 80 preview
STATUS: PUBLISHED 03

Aliens Don't Need to Work?

Published satire / narrative piece under ShawTim Studio.

Format: Creative signal — not engineering proof.

Built with: Narrative design · AI-assisted creative production

// WHAT I BUILD

Capabilities, backed by evidence

AI-Native Full-Stack

Multi-agent orchestration, custom model routing, and end-to-end product loops shipped solo — frontend, backend, and AI wiring held together with human judgement.

Frontend Architecture

Component & design systems, async state modelling, real-time 3D scene sync, responsive UI, accessibility, and performance budgets that survive production.

🜲

Web3 Product Engineering

Wallet onboarding, transaction flows, lending & DEX products, real-time portfolio state, and mobile-first crypto UX across EVM, Starknet, and Solana.

Evidence

Coming: public tx-flow playground

// JUDGEMENT IN THE LOOP

Where AI speeds up, and where I intervene

AI generates most of the code. The work that matters is catching what it gets wrong — and knowing why. A real excerpt from the Werewolf build:

werewolf/agent-loop.ts ● ARTIFACT

// AGENT GENERATED — race condition

async function runNightCycle(agents) {
  await Promise.all(agents.map(a => act(a)));
  // resolveAll reads state mid-flight
  resolveDeaths(gameState); // ← state not yet settled
}

// HUMAN INTERVENTION — serialise critical section

async function runNightCycle(agents) {
  // agents must commit before resolution reads state
  for (const a of agents) {
    await act(a); // deterministic order, inspectable per-step
  }
  resolveDeaths(gameState); // ← state fully settled
}

Why: Promise.all let agents race on shared game state. The agent suggested it for "performance" — but social-deduction requires a strict night-order so votes are auditable. Parallelism here breaks replayability and trust in the sim.

Full teardown — in writing
ShawTim avatar
FOCUS Frontend · Full-Stack · AI MODE Solo builder, end-to-end STUDIO ShawTim Studio SOURCE github ↗

// THE HUMAN

Behind the systems

I'm ShawTim — a senior frontend / full-stack engineer who ships alone and ships for real. Multi-agent AI sims, SaaS products, Web3 flows across EVM, Starknet, and Solana: designed, built, and operated end-to-end.

AI writes most of the code with me. The architecture, the trade-offs, and the final call stay human — that's the job.

// THE ROAD SO FAR

Experience, compressed

NOW

AI-native full-stack systems

Multi-agent sims and solo-shipped SaaS — Endless Werewolf, ZenCV.ai. Design, build, operate, end to end.

PREVIOUSLY

Web3 product engineering

Lending & DEX products, wallet onboarding, real-time portfolio state across EVM, Starknet, and Solana.

ALWAYS

ShawTim Studio

Writing, satire, and experiments in AI-assisted creative production.

// CONTACT

Have a system that needs shipping?

Open to senior frontend / full-stack / AI-product work and interesting collaborations.